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Horse Gryphon. Azeroth , Outland , Alternate Draenor. Humans collectively referred to as mankind or humanity are a resilient species native to the world of Azeroth. Recent discoveries have shown that humans are descended from the barbaric half-giant vrykul of Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city-state of Strom. After several centuries of peace, however, the increasingly prosperous and independent city-states of Arathor split into separate kingdoms : Gilneas to the west, Alterac , Dalaran , and Lordaeron to the northwest, Kul Tiras to the southwest, and Stormwind to the far south.

Despite the desire for order that generally exists among humans, some groups do deviate from this cultural trait and possess no loyalties toward their established political leaders. This is especially true in times of uncertainty for humans. Before the Third War, there were humans in the Northern lands of Lordaeron that were swayed into joining the Cult of the Damned.

Banditrysea piracyand fanaticism amongst humans has been on the rise recently. Humans have a relatively short lifespan, less than the majority of the other races on Azeroth. Around the age 12, they reach the Age of Ascension[51] often accompanied by a celebration. They are old at about 55 years of age, and at 70 years they are venerable, with a maximum age between years.

This has led to the formation of different nations and orders across many lands and to the forging of alliances not only between each other, but with other races, and seeking to do whatever is necessary to protect and secure their nations so future generations can live peacefully and safely.

Formerly it was the kingdom of Lordaeronuntil its destruction at the hands of the Undead Scourge.

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Stormwind is the largest remaining bastion of human population and strength in Azeroth. Humans are seen to be filled with unchecked passion and ambition. Their desire for power and knowledge has allowed for some of the greatest mages to be human.

The deep inner fire and emotions that brew within them have allowed many humans to master The Holy Light in ways unimaginable, leading the humans to establish the Knights of the Silver Hand as well as what are regarded as the most pious orders ever seen on Azeroth.

The loyalty humans possess is capable of producing well-trained soldiers and mercenaries that will easily stay and fight for their kingdoms and their leaders' causes, no matter how dire the situation may be. Even more than sheer tenacity, the human race's true strength lies in its willingness and ability to look past its own interests, see others' point of view, and seek diplomatic solutions.

This has enabled the humans to form lasting alliances with other races. Humans began the Alliance, and it could not exist without them. Humans and dwarves have long enjoyed a good relationship, a bond only strengthened since the dwarves' latest discoveries have energized their archaeological efforts. Ever since the days of the Arathor Empirethe humans and dwarves have been natural allies. Both have long shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.

Many humans have even come to lend their aid to the gnomes in their continuing fight for Gnomeregan. Despite this, humans respect the night elves' endeavors to restore and preserve the natural beauty of Azeroth ; especially the Cenarion Circle 's efforts to restore the Western Plaguelands and the Eastern Plaguelands to their original states. Humans respect the draenei 's mastery and reverence of the Light.

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As with the night elves, humans also respect their continuing defiance of their common enemy, the Burning Legion. Humans are still wary of Worgen because of their savage and brutal reputation but recognize them as allies and treat them with the same respect as any other ally. Humans have been known to rarely intermarry with other races, most notably with high elves.

The first Guardian of TirisfalAlodiwas a half-elf. The human paladin Turalyon married the elven ranger Alleria Windrunnerproducing one son, Arator. Rhoninleader of the Kirin Torwas the husband of Alleria's sister Vereesa and together had twin boys, Giramar and Galadin. Less famously, a human woman now named Tamara Wobblesprocket married a gnome. Humans follow the Holy Light. Cathedrals and churches stand in their cities, and their priests preside over followers, heal the wounded, soothe the weary, and crusade against what they consider evil.

Humans have an order of holy warriors, paladinswho follow the Holy Light and crush evil and chaotic beings in its name. Before Arathor and the rise of the Holy Light, the ancient human tribes had primitive nature-based religions with some common ties to druidsthough they were not druids themselves.

Today, only the harvest-witches of Gilneas remain of this old religion, as Gilneas's relative isolation from the other kingdoms has kept it going. Most people on Kul Tiras look to the seas for guidance the same way others look to the Lightbut the Tidesages have a much deeper connection with the water.

Humans have several wise sayings: [59]. Humans can be some of the most highly skilled and adaptable magic-users. Any list of the most powerful mages in history will be dominated by humans. Their mastery of these arts are rivaled on Azeroth perhaps only by the high elvesblood elvesForsakengnomesand the draenei. These magics are used to heal and create in times of peace, and to harm and destroy in times of war.

Humans have a relatively good understanding of science and technology. However, this understanding does not come close to that of their dwarven and gnomish allies.

The efforts of human engineers are laughable when compared to those of the dwarves' and gnomes'. These races have provided their advanced artillery, metalworking, and engineering skills to the Alliance during times of war. These are considerable benefits, including the creation and operation of powered siege engines and flying machines. The Deeprun Tram is a gnome-built mechanical wonder that serves as a speedy underground transportation device between Ironforge and Stormwind.

Even so, humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency. Humans have a great deal of respect for both the dwarves and gnomes for these accomplishments and are eternally grateful for their contributions to the Alliance. Humans, for the most part, do not seem to be particularly aware of nor concerned about the harms the advancement of civilization and technology as well as the use of arcane magic may bring upon nature and the world.

However, humans respect the night elves and their desire to preserve their sacred forests and lands in Kalimdor. Human architecture is less pleasing to the eye than elven architecture, utilizing straight angles and simple materials such as wood, stone, and mortar.

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However, human structures are much more resistant to damage than elven or Horde structures. Human Peasants have been the architects of much of the Alliance 's fortifications throughout the course of the Alliance's history. They've been known to be quite efficient in building and construction when they organize themselves to collaborate on a singular task.

The armies of the human kingdoms are a force to be reckoned with. Well-trained footmen march to battle in plate armor with kite shields and broadswords, while courageous knights covered in heavy plate mail ride headlong into battle atop of their powerful equine steeds, wielding mighty lances and swords.

Behind the humans come their allies: cunning elven archers and dwarven riflemen provide ranged support, human and gnomish and in the past, though there are still some left, high elven mages blast their enemies with magic and priests use their divine magic to heal and aid wounded allies.

Perhaps the most fearsome foe to evil and the enemies of humankind on the battlefield are the mighty paladinsconsidered by many to be the champions of the human Alliance. These fearsome knights bring justice to their enemies and aid to their allies with a combination of healing and aura magics and mastery with giant warhammers and massive runeblades.

Human bases are very difficult to penetrate. The walls of their strongholds are tall and tough, and from their watchtowers they can see enemies approach from far away, attacking them with siege weapons and archers while they advance. Behind the walls, an enemy would expect to meet ranks of dismounted knights and footmen. During the Second War, the Horde lost many of its warriors laying siege to Capital City, many of them killed by the city's ballistae and archers.

Humans are among the oldest races on Azeroth, and their valor, optimism, and versatility have led them to build some of the world's greatest kingdoms, dominating the continents of Lordaeron and Azeroth. With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration, and magical study.

Their aggressive and inquisitive nature led the human nations to become active and influential in the world. Such was the case prior to the orcs ' original invasion through the Dark Portal. Human kingdoms suffered greatly in the three wars against forces of the demonic Burning Legion's creating, The Horde in the first two, and The Scourge in the third.

Many humans fell in the Third Warleaving behind battered yet unbowed survivors of the Human Expedition under the command of the sorceress Jaina Proudmoore. This group settled on the wild continent of Kalimdor. Lordaerona former human homeland, is decimated - a battlefield for forest trollsthe ScourgeForsakenogresand other creatures.

The few humans who remain in Lordaeron struggle to keep their small settlements free of the villainy that boils around them.

Stormwind, the first to feel the orcs' rage, fares better and is the most powerful human nation remaining. Still, Stormwind is far from safe, and enemies persistently attack it.

Humans value virtue, honor, and courage, though, like all races, they also pursue power and wealth. Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them. This loss embitters humans, and they have a view of diplomacy that does not favor negotiations.

Aided by belief in the Holy Lighthumans have fought hard and endured much during the wars against the Hordethe Scourge and the Burning Legion.

Despite all their tragedies, humans show hardiness and bravery and are thoroughly committed to building strong societies, reinforcing their kingdoms, and reclaiming their nations. Years of war have tempered human resolve, tempering them and giving them a determined nature.

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Between the finding of magic from the Well of Eternity and the Great Sundering approximately 14, years ago [68] humans that were called humans and not Azotha or vrykul appeared. When the night elves fought the demons during the War of the Ancients in their lands, the humans and trolls retreated deep into the wild.

After the Sundering, the human tribes teetered for thousands of years on the brink of extinction as their numbers were winnowed by an increased struggle for resources. They persevered, exploring the continents in search of game, wood, and refuge. Slowly, trade routes were established across the revitalized world. Humans and orcs joined forces to face the Burning Legion several years ago, but friction again returned once they dispatched the demonic threat.

Although the Alliance and Horde leaders bear a healthy respect for each other, old racial hatreds are commonplace. Humans also look upon tauren with suspicion, due to the ties tauren have established with orcs.

Humans dislike and distrust jungle trolls and, to an even greater extent, Forsaken. They may know many other languages, however, as they deal with many different creatures. Some humans change their family names to emphasize their own accomplishments. With cultist face marks and skin color. Defender of the Crown Warcraft I human victory.

Scourge of Lordaeron campaign menu background. Sign In. Jump to: navigationsearch. This article is about the human lore. For the playable races, see Human playableand Kul Tiran playable.

This section concerns content related to Wrath of the Lich King. This section concerns content related to Cataclysm. This section concerns content related to Mists of Pandaria.

This section concerns content related to Warlords of Draenor. This section concerns content related to Legion. This section concerns content related to Battle for Azeroth.

This section contains information from the Warcraft RPG which is considered non-canon. Blademistress Lyss, a human warrior. Jeffrey Kaplan and J. Gamespot Retrieved on Blizzard Entertainment.

Creatures Race origins Half-breed Languages. Sapient titanic creations. Gnome Mechagon Leper Sand Mechagnome. This is a sub-template of Sapient Species. Alteraci Arathi Tirisfal Wastewander. Navigation menu Namespaces Page Discussion. Views View View source History. This page was last edited on 7 Marchat Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.

This site is a part of Fandom, Inc. About Wowpedia Disclaimers Mobile view. Support Contact PRO. Barathen 'Adamant' Wrynn. Llane Wrynn I. Varian Wrynn. AllianceKingdom of Stormwind. Anduin Wrynn. King of StormwindHigh King of the Alliance. Anduin Lothar. Kingdom of AzerothAlliance of Lordaeron. Terenas Menethil II. Alliance of LordaeronKingdom of Lordaeron. Arthas Menethil. Calia Menethil. Independent, formerly Kingdom of Lordaeron. Uther the Lightbringer.

The first paladinmentor of Arthasformer leader of the Knights of the Silver Hand. Genn Greymane. AllianceKingdom of Gilneas. Darius Crowley. Leader of Gilneas Liberation Front. Daelin Proudmoore. Former Lord Admiral of Kul Tiras. Alliance of LordaeronKul Tiras. Jaina Proudmoore. AllianceNew Council of Tirisfal. Bolvar Fordragon. Lich King of the Scourgeformer regent of Stormwind.

Alexandros Mograine. First wielder of the Ashbringerformer Knight of the Silver Hand. Darion Mograine. Knights of the Ebon BladeAshen Verdict. Tirion Fordring. Highlord of the Argent Crusadewielder of the Ashbringer.

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Former Guardian of Tirisfalmother of Medivh. TheramoreNew Council of Tirisfal. Buried at Morgan's PlotDeadwind Pass. Nielas Aran. Court conjurer of Stormwindlover of Aegwynn. StormwindCouncil of Tirisfal. Shade in Guardian's LibraryKarazhan. Member of the Council of Sixformer apprentice of Medivh. Kirin TorSons of Lothar. Kirin TorAlliance of Lordaeron.

Thoras Trollbane. Knights of the Ebon BladeStromgarde. Danath Trollbane. AllianceSons of LotharStromgarde. Honor HoldHellfire Peninsula. Galen Trollbane.

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Stromgardeformerly Undercity and Horde. Galen's FallArathi Highlands. Marshal Reginald Windsor. Marshal of Stormwindrevealed the true identity of Katrana Prestor. Detention BlockBlackrock Depths. Marcus Jonathan. StormwindAlliance. Formerly Valley of HeroesStormwind City. StormwindAllianceOperation: Shieldwall. Master Mathias Shaw. Aiden Perenolde. Edwin VanCleef. Formerly Ironclad CoveDeadmines. Alonsus Faol. Archbishop Benedictus. Twilight Prophet, former leader of the Church of the Holy Light.

Twilight's HammerOld Gods' forces. Archmage Arugal. Leader of the Wolfcultformer master of Shadowfang Keepunleashed the worgen unto Azeroth. WolfcultScourge. Natalie Seline. Priestess whose teachings became the foundation for the Cult of Forgotten Shadow. Othmar Garithos.

Xenophobic commander of the Alliance resistance in Lordaeron. Master of Naxxramasformer leader of the Cult of the Damned. ScourgeCult of the Damned. Saidan Dathrohan. Formerly Scarlet BastionStratholme. First death knight to re-join the Alliance. Baron Rivendare. Leader of the Four Horsemenformer leader of the Scourge forces in Stratholme. Scourgeformerly Kingdom of Lordaeron. Right hand of Arthas Menethilraised as a death knight by his master.

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